Happy Thursday! Today we are bringing you Pre-Release 2, with a few bug fixes and improvements.
Happy Mining!
Technical Changes
- The Data Pack version is now 107.0
Fixed bugs in 26.2 Pre-Release 2
- MC-305475 Tripwire above the player's head gets triggered twice when jumping
- MC-307662 The graphics backend version line in the debug overlay doesn't support new line characters
- MC-307759 Quickly giving sulfur cubes blocks to absorb and removing them while the tick rate is low can cause a desync
- MC-308033 The shield blocking animation is now too quick
- MC-308135 Large core shader files fail to load when using the Vulkan rendering backend
- MC-308207 You can swap sulfur cubes' absorbed block at the same time as lighting their absorbed TNT
- MC-308281 OpenGL MultiDraw crash due to missing element buffer bind
- MC-308363 Igloo generation freezes the server in rare cases
- MC-308439 The foot part of beds displays as the missing model when the "Programmer Art" resource pack is enabled
- MC-308442 Switching a beacon's primary effect while the level II effect is chosen as the secondary effect kicks the player
- MC-308452 The game crashes on startup on Mac
- MC-308457 The game crashes on systems that don't support Vulkan
- MC-308465 The game now crashes when attempting to create a new world while the saves folder is not present