Test the final features from Chaos Cubed in 26.2 snapshot 6! Feed magma to sulfur cubes and watch them heat up – but don't touch them unless it's for science! A new potential effect makes sulfur cubes slow, heavy and bouncy, but what block causes it? It's up to you to find out! Finally, check out the new look of sulfur springs.
Happy Mining!
New Features
- New Sulfur Cube archetypes: Slow Bouncy and Hot
- Added Gallo language support to the game
- Added Uzbek language support to the game
- Added Võro language support to the game
Sulfur Cube mob
- Added new Slow Bouncy and Hot archetypes to the Sulfur Cube
Sulfur Cube archetypes
- There is a new archetype:
- Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag
- It is buoyant
- Used when absorbing stone blocks
- Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag
- There is also a new special archetype:
- Hot: same properties as Regular, but damages entities on contact like Magma Blocks do
- Used when absorbing Magma Blocks
- Hot: same properties as Regular, but damages entities on contact like Magma Blocks do
Advancements
- Added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
Changes
Sulfur Caves biome
- Redesigned all surface Sulfur Springs features
- The Sulfur Caves biome is less likely to generate underneath Oceans, Hills or Mountains
- Sulfur Caves no longer generate with bands of Tuff and Granite
Developer's Note: Thanks to player feedback we've decided to revert tuff and granite blocks generating in sulfur caves, in favor of generating more sulfur to increase the chances of pools spawning. Sulfur spikes remain unaffected.
Potent Sulfur
- Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Sculk Sensors
Sounds
- Updated eruption sounds for Sulfur Spring
Technical Changes
Data Pack Version 105.0
- Added
minecraft:sulfur_cube_archetyperegistry entries:hotslow_bouncy
- Entry format for
minecraft:sulfur_cube_archetyperegistry has been updated:explosion_fusehas been replaced byexplosion: an optional field, if present, the Sulfur Cube of this archetype will explode:fuse: positive integer, the fuse time when ignitedpower: non-negative integer, the explosion powercauses_fire: boolean, whether the explosion causes fire
- Added
contact_damage: an optional field, if present, the Sulfur Cube of this archetype will deal damage to entities when they come in contact with itamount: non-negative float, amount of damage dealtdamage_type: damage typeattribute_to_source: boolean indicating if the damage is attributed to the Sulfur Cube
- Added
knockback_modifiers: a field that contains various modifier fileds for the Sulfur Cubes knockback magnitude and directionhorizontal_power: float that represenst the horizontal power of the knockbackvertical_power: float that represenst the vertical power of the knockback
- Removed the
HurtByTimestamptag from Living Entities,ticks_since_last_hurt_by_mobshould be used instead
World Generation
Surface Rules
Changed noise_threshold Surface Rule Condition
- Added new
is_3dfield - boolean, true if the noise should be evaluated in 3D- If not specified, defaults to
false
- If not specified, defaults to
Removed noise_gradient Surface Rule
- Can be replaced with
noise_threshold
Configured Features
Added minecraft:weighted_random_selector Feature Type
Randomly selects one of the given features to generate based on their weights.
Format: object with fields:
features- list of Placed Features and their weights
Changes to minecraft:large_dripstone
- The maximum allowed value for
column_radiushas been reduced from 19 to 16 to prevent features from reaching beyond neighboring chunks - Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds
Changes to minecraft:root_system
- New field
level_test_distanceindicating how far away from the origin the root system will check the existing terrain - New field
max_level_deviationindicating how far the ground level can deviate from the original ground level at these test positions
Structure Processors
Changed minecraft:block_rot Structure Processor
- Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure
- The first processor in the chain still always evaluates against the original structure-defined block
Tags
Item Tags
- Added the following tags for items that can be placed inside a Sulfur Cube to determine its archetype:
#sulfur_cube_archetype/hot#sulfur_cube_archetype/slow_bouncy
Fixed bugs in 26.2 Snapshot 6
- MC-248758 Logged Error: Detected setBlock in a far chunk
- MC-302554 Glowing falling blocks no longer show the glowing outline
- MC-305239 Growing world borders reset to their starting size upon reopening the world
- MC-306778 The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect
- MC-307043 Applying a freeze effect while damaging a mob causes an incorrect value for
ticks_since_last_hurt_by_mob - MC-307281
/item replacecannot place items in sulfur cubes' body slot - MC-307297 Sulfur cubes shake from freezing when inside powder snow despite not being able to freeze
- MC-307310 Potent sulfur can generate outside of water
- MC-307323 Sulfur caves can generate on the surface
- MC-307351 Dispenser arrows cannot push sulfur cubes
- MC-307397 Mace effects do not apply when hitting sulfur cubes
- MC-307407 Vertical velocity after bouncing does not take drag into consideration
- MC-307424 Chiseled cinnabar and sulfur are listed incorrectly in the Creative mode inventory
- MC-307482 Sulfur cubes with an absorbed block don't inherit any status effects from tipped arrows
- MC-307517 Beacon beams render in front of nether fog
- MC-307544 Sulfur spikes have an inaccurate map color
- MC-307560 Wandering traders are unable to sell sulfur spikes
- MC-307584 The border around the selected pack in the resource/data pack menu disappears when pressing Enter
- MC-307667 Dispensers can equip small sulfur cubes
- MC-307673 Sulfur caves appear much smaller due to their tuff border
- MC-307674 Knockback does nothing to sulfur cubes if they have a block inside
- MC-307684 Named sulfur cubes can despawn after being picked up with a bucket and replaced
- MC-307774 The
bool(arg)SNBT operation returns false for some non-zero number values - MC-307777 The patterns on banners are now invisible under some circumstances
- MC-307778 Priming sulfur cubes with absorbed TNT does not play the hand use animation
- MC-307779 Potent sulfur no longer causes noxious gas to appear upon world generation
- MC-307780 The server crashes when the management server is enabled
- MC-307782 Sulfur spring geysers can push players in Creative mode who are flying
- MC-307783 Lines are drawn between leashed entities in view
- MC-307784 Structure block rotation buttons aren't disabled correctly
- MC-307785 Geysers do not emit a game event when erupting
- MC-307797 Dying to a sulfur cube doesn't increase the player's
killed_by:sulfur_cubestatistic - MC-307802 The player's arm swings when attempting to interact with a sulfur cube with ignited TNT inside
- MC-307803 The game crashes when a sulfur cube with an archetype that has
explosion_fuseset to a value lower than 4 is primed by an explosion - MC-307821 The glowing effect is now always white on the frame part of bell block displays
- MC-307824 Attempting to light a sulfur cube with TNT inside while TNT explosions are disabled does not display a message
- MC-307825 Disabling TNT explosions does not prevent already primed TNT sulfur cubes from exploding
- MC-307829 Sulfur cubes with TNT absorbed still explode with the game rule
mob_griefingset to false - MC-307837 Igniters deplete when used on TNT sulfur cubes while TNT explosions are disabled
- MC-307854 Weapons enchanted with Fire Aspect don't ignite TNT sulfur cubes
- MC-307864 Small sulfur cubes become large client-side when fed a slimeball after restarting their aging