Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go along with it, the straw bed brings the comfort of sleep (without the worry of losing your spawn point) to any adventure!
In addition, this snapshot brings many technical improvements: from custom brewing recipes to new ways to create and apply post-processing effects!
Happy cozy crafting!
New Features
- Added Cushion
- Added Straw Bed
- Added Gothic language support to the game
Cushion
- The Cushion is an item that the player can place in the world and interact with to sit on
- Can be crafted in 16 colored variants
- Cushions are crafted using 3 Wool Slabs of the same color
Cushion Placement Rules
- A Cushion can be placed on any flat surface
- Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
- Cushions cannot move
- Cushions break if the supporting block is removed
- Cushions do not have collision and can overlap with other objects (except other Cushions)
Straw Bed
- The Straw Bed is a new type of Bed which can be used to sleep through the night without setting your spawnpoint
- It can only be used once and will be destroyed after use
- It cannot be used in the Nether or The End and will be destroyed if you try to sleep on it there
- It is crafted using 3 Hay Bales and will give you 4 Straw Beds
- There's a new statistic in the Statistics window for amount of times slept in a Straw Bed
Technical Changes
- The Data Pack version is now 110.0
- The Resource Pack version is now 91.0
Data Pack Version 110.0
Commands
Added posteffect
- Allows adding or removing "post effects" to players
- These are postprocessing shaders that are applied to the player's screen, after the game has finished normal rendering
- Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply
- Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use
Developer's Note: This now makes custom shaders fully available to use from resource packs, but please be aware that shaders are still subject to be changed at-will, and the features involved (the command, post effects, or shaders) may be redesigned in the future.
Syntax:
/posteffect add <player> <posteffect>- adds the post effect to the player, if it doesn't already exist/posteffect clear <player>- removes all post effects from the player, if any exist/posteffect list <target>- lists all post effects applied to the player, if any exist/posteffect remove <player> <posteffect>- removes the post effect from the player, if it exists
Changes to place
- The
featuresub-command now allows in-line definition of the Feature
Environment Attributes
Changed minecraft:gameplay/bed_rule
- Field
explodeshas been renamed todestroy_on_use - Added
destroy_on_leave- optional boolean, iftrue, the Bed will be destroyed when leaving it- If omitted, defaults to
false
- If omitted, defaults to
Added minecraft:gameplay/straw_bed_rule
- Same format as
minecraft:gameplay/bed_rule, but used for the Straw Bed
Data Components
Updated minecraft:block_transformer
- Added optional boolean field
update_from_neighbors. This controls if the transformed block should update based on neighboring blocks- Defaults to
true
- Defaults to
Added minecraft:compostable
- Represents the ability to compost an item and how it adds layers to the composter
- Format: object with fields
layers- namespaced ID pointing to an element of theminecraft:number_providerregistry
Loot Tables
- Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is Shears instead of inlining a copy of those checks
Predicates
Added vanilla predicates
New entries added to previously empty minecraft:predicate:
minecraft:tool/can_silk_touchminecraft:tool/can_shear
Potion Predicates
The minecraft:potion_contents Data Component Predicate has been changed to allow matching on specific potion effects.
The previous predicate format used a list of potion types, the new format allows for more refined matching.
The following fields can be used in any combination, all are optional:
potions- A list of potion types or a potion tag to matcheffects- A Collection Predicate ofmob_effectspredicates to match- The Collection Predicate format is as follows:
contains- A list ofmob_effectspredicates to matchcount- A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate`test- Themob_effectspredicate to matchcount- The number of matches required, or withminandmaxwill match a range of counts
size- Require the mob effects list to have a specific size, or withminandmaxwill match a range of sizes
The mob_effects predicate format is a mapping of effect types to properties of that effect. All fields are optional, only provided fields will be used for matching:
{
"minecraft: <effect type>": {
"duration": <integer bounds representing a duration in ticks>,
"amplifier": <integer bounds>,
"ambient: true/false,
"visible": true/false
}
)
Here is an example of matching on several different effects and criteria:
"effects": {
"minecraft:jump_boost": {
"duration": 3600,
"amplifier": 5,
"ambient: true,
"visible": true
},
"minecraft:speed": {
"duration": {
"min": 360,
"max": "3600
},
"amplifier: {
"min": 2
}
},
"minecraft:resistance": {}
}
All criteria are optional.
Number Providers
- Added a
minecraft:number_providerregistry
Added vanilla number providers
minecraft:compostable/low- returns 1 if the
minecraft:block_statecontext parameter is an empty composter, otherwise has a 30% chance of returning 1
- returns 1 if the
minecraft:compostable/low_medium- returns 1 if the
minecraft:block_statecontext parameter is an empty composter, otherwise has a 50% chance of returning 1
- returns 1 if the
minecraft:compostable/medium- returns 1 if the
minecraft:block_statecontext parameter is an empty composter, otherwise has a 65% chance of returning 1
- returns 1 if the
minecraft:compostable/medium_high- returns 1 if the
minecraft:block_statecontext parameter is an empty composter, otherwise has a 85% chance of returning 1
- returns 1 if the
minecraft:compostable/always_add_one- always returns 1
Added minecraft:number_dispatcher type
- Returns the first case which fulfills its condition or the
defaultif none do - Fields:
cases- a list of cases in the order that the dispatcher will try to execute them- Fields:
condition- aminecraft:predicatenumber_provider- aminecraft:number_providerwhich is executed if the condition is fulfilled
- Fields:
default- an optionalminecraft:number_provider- Defaults to a constant
0if omitted
- Defaults to a constant
Added minecraft:conditional_value type
- Returns the value from
on_trueif its condition oron_falseif not - Fields:
conditions- aminecraft:predicateon_true- aminecraft:number_providerwhich is executed if its condition is fulfilledon_false- an optionalminecraft:number_provider- Defaults to a constant
0if omitted
- Defaults to a constant
Added minecraft:weighted_list
- Returns a value from a distribution of weighted number providers
- Fields:
distribution- a list of objects with the following fields- Fields:
data- aminecraft:number_providerweight- a positive integer
- Fields:
Recipes
Potion Brewing Recipes
Potion brewing recipes are now data-driven. New recipes can be added via datapacks, and vanilla recipes may be modified. Brewing recipes use the minecraft:brewing type.
The main contents are:
input- A potion ingredient with a requireditemfield and an optionalpotion_contentsfield using aminecraft:potion_contentsData Component Predicatereagent- A potion ingredient with a requireditemfield and an optionalpotion_contentsfield using aminecraft:potion_contentsData Component Predicateoutput- item stack, the resulting item
Here is an example of a vanilla recipe:
{
"type": "minecraft:brewing",
"input": {
"item": "minecraft:potion",
"potion_contents": {
"potion": "minecraft:water"
}
},
"output": {
"components": {
"minecraft:potion_contents": {
"potion": "minecraft:awkward"
}
},
"id": "minecraft:potion"
},
"reagent": {
"item": "minecraft:nether_wart"
}
}
Any items may be used in any of the 3 slots, for example:
{
"type": "minecraft:brewing",
"input": { "item": "minecraft:bucket" },
"output": { "id": "minecraft:sulfur_cube_bucket" },
"reagent": { "item": "minecraft:potent_sulfur" }
}
World Generation
Features
- Removed feature types:
minecraft:coral_mushroomminecraft:kelpminecraft:seagrassminecraft:sea_pickle
Developer's Note: These feature types are no longer needed, since the features they previously hardcoded are now implemented with other, more configurable functionality.
Changed minecraft:coral_claw and minecraft:coral_tree
- Added field
feature, a Placed Feature that is used to place at every desired block position
Placement Modifiers
Added minecraft:cuboid
Repeats a feature in a cuboid shape.
Added fields:
xz_size: Int provider between 1 and 16 representing the size of the cuboid along x and z axesy_size: Int provider between 1 and 16 representing the size of the cuboid along the y axisinclude_interior: Optional boolean (defaulttrue) for whether to place interior blocks of the cuboidinclude_edges: Optional boolean (defaulttrue) for whether to place edge blocks of the cuboid- Setting this to
falsegenerates a somewhat "rounded" cuboid
- Setting this to
Added minecraft:random_chance
Gates the feature being placed behind a random chance.
Format:
chance: Float value between0and1representing the chance that the feature gets placed
Block State Providers
Updated minecraft:copy_properties_provider
- Renamed field
source_block_state_providertosource
Added minecraft:random_block_provider
Returns the default block state for a randomly chosen block.
Format:
blocks: Block ID, list of Block IDs or hash-prefixed Block Tag, specifying the set of blocks to randomly pick from
Changed minecraft:rotated_block_provider
Now works on any block with axis or facing properties.
Format:
- Changed field
state: Now a Block State Provider - Added field
direction: Optional field describing the direction to set- If omitted, a random direction is chosen
Rule Tests
These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).
Added minecraft:any_of
- This checks a list of Rule Tests for whether any of them returns
truefor the same block - Format: object with fields:
rules- list of Rule Tests, the rules to test the block against
Added minecraft:not
- This checks a Rule Test for whether it returns
falsefor a given block - Format: object with fields:
rule- Rule Test, the rule to test the block against
Tags
Block Tags
- Added
#sculk_growth_inhibitorsfor blocks which keep Sculk from spreading when more than 2 are in the 8x2x8 area around it - Added
#cats_can_sit_on- Blocks which Cats can randomly sit on - Added
#cats_can_lie_on- Blocks which Cats can randomly lie on - Added
#speeds_up_zombie_villager_curing- Blocks which can increase Zombie Villager curing time if placed nearby - Added
#villagers_can_sleep_on_bed- Bed blocks which Villagers can sleep on - Added
#villager_babies_can_jump_on_bed- Bed blocks which Villager kids can jump on - Added
#height_specific_ore_replaceables- contains all blocks which Ore Features will turn into Stone Ores if found above y-level 0 and into Deepslate Ores if found below y-level 8
Item Tags
#dowses_campfireshas been renamed to#douses_campfires
Structure Tags
- Added
#abandoned_campfor all variants of Abandoned Camps
Resource Pack Version 91.0
Block Sprites
- Added new Block textures:
block/straw_bed.pngblock/straw_bed_particle.png
Sounds
- Added new sound events:
block.straw_bed.breakblock.straw_bed.break_leaveblock.straw_bed.stepblock.straw_bed.placeblock.straw_bed.hitblock.straw_bed.fallblock.poplar_leaves.breakblock.poplar_leaves.fallblock.poplar_leaves.placeblock.poplar_leaves.stepblock.poplar_leaves.hitblock.red_shrub.breakblock.red_shrub.placeentity.cushion.breakentity.cushion.placeentity.cushion.get_upentity.cushion.sit
Item Models
- Added optional
shade_direction_overrideto block model elements- Accepted values are cardinal directions (
down,up,north,south,west,east) - When set, this overrides directional shading for the element regardless of face orientation
- Accepted values are cardinal directions (
- Removed
shadefrom block model elements- Use
shade_direction_override: "up"to get the previousshade: falsebehavior
- Use
Shaders & Post-process Effects
Always-on Post Effect Support
- A resource pack can now define a
minecraft:end_of_framepost effect - It will be applied before other post effects, including the ones enabled by the new
posteffectcommand - This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the
posteffectcommand - As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply
Fixed bugs in 26.3 Snapshot 3
- MC-51859 - The line spacing of text within all hover tooltips is larger between the first and second lines
- MC-112580 - Structure blocks' GUI does not pause the game in singleplayer
- MC-112744 - The
TeamNBT tag only exists for living entities - MC-174958 - /gamerule succeeds when the value is not changed
- MC-175180 - The
SilentNBT tag still doesn't make some entities fully silent - MC-224528 - Two splash texts use curly single quotes (’) instead of apostrophes (')
- MC-229831 - Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there
- MC-239401 -
items/light.pngnever appears in-game; is pointlessly referenced by other game assets - MC-254353 - A packet to remove the score is always broadcast when a score is reset
- MC-254661 -
/schedule clearrequires a namespace in its function argument - MC-256073 - Miscolored pixel in
tab_inventory.png - MC-256096 - Some entities on a team can harm teammates that walk into them when friendly fire is disabled
- MC-256097 - Some entities on a team can harm their teammates when they explode when friendly fire is disabled
- MC-259583 - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward
- MC-267902 - The failure message of /random when the specified range is too large states an incorrect maximum for the range
- MC-271297 - /fillbiome doesn't fail when no changes are made
- MC-273327 - The
#convertable_to_mudblock tag misspells "convertible" as "convertable" - MC-275532 - The abbreviation "fps" is inconsistently capitalized across strings
- MC-279185 - The "selectWorld.load_folder_access" string is missing an article before the word "folder"
- MC-279819 - The mining speed factor of Mining Fatigue is inconsistent at level 3
- MC-293615 - Tooltip formatting of "Items x number" is inconsistent across different types of items
- MC-301804 - Test blocks' GUI does not pause the game in singleplayer
- MC-305707 - /time reports success when no changes are made
- MC-307616 - Typo in a log message in
ActiveProfiler: "aprox" - MC-307618 - Typo in a log message in
SoundEngine: "disapeared" - MC-307648 - "non-heap" is misspelled as "non-head" in the system details section of crash reports
- MC-307660 - Typo in a log message in
GameRenderer: "coudln't" - MC-307709 - The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top
- MC-308460 - Some of the stems in wildflowers and pink petals render brighter
- MC-308851 - The
chat_restriction.disabled_by_profile.actionstring is improperly capitalized - MC-309021 - Poplar leaves' closed captions display as raw translation keys
- MC-309024 -
death.attack.sulfurCubeHot.itemdisplays as a raw translation key - MC-309033 - The
campsite_flower_forest_1abandoned camp structure has stripes of orange wool under it - MC-309034 - The
tent_windswept_forest_8abandoned camp structure contains a dropped stack of bone meal - MC-309054 - The item texture of poplar hanging signs is inconsistent with other hanging signs
- MC-309058 - The
tent_flower_forest_4abandoned camp structure contains a dropped birch log - MC-309090 - Certain entities on shelf mushrooms make a sound every tick
- MC-309122 - Abandoned camps can generate in areas of wooded badlands with no trees nor grass
- MC-309155 - Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition
- MC-309208 - The poplar wood set is inconsistently placed in the Creative mode inventory
- MC-309261 - Incorrect calculation in the poplar trunk placer
- MC-309308 - Several abandoned camp structures contain persistent leaves
- MC-309324 - Ores don't generate in blobs of andesite, diorite, or granite below Y=0
- MC-309350 - Shelf mushrooms generated with fallen trees replace water
- MC-309392 - The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides
- MC-309395 - The texture of the top halves of poplar doors is missing a pixel on the second hinge
- MC-309397 - The game renderer corrupts when toggling off fullscreen or resizing the window with the Vulkan rendering backend
- MC-309399 - The game output console logs "Ignoring chat session from due to missing Services public key” when loading into a world
- MC-309400 - The glowing effect on entities stays in place when cleared
- MC-309403 - Having an item with the
block_transformercomponent with arule_based_state_providerlocks the player out of that world - MC-309408 - The item tag that controls which items can douse campfires is misspelled as
#dowses_campfires - MC-309412 - Block items ignore the
block_transformercomponent - MC-309420 - The
random_neighbor_spreadfeature has a field misspelled as "xy_offset" - MC-309432 - Worlds render entirely magenta on macOS with the Vulkan rendering backend
- MC-309433 - Drowned can consume or use certain items
- MC-309435 - Drowned no longer chase after players correctly
- MC-309441 - Projectiles lose their
can_breakability after reloading the world - MC-309445 - The game renderer can corrupt when toggling fullscreen or opening an inventory with the OpenGL rendering backend
- MC-309467 - Player reporting is unavailable
- MC-309471 - Cannot see other players' skins
- MC-309518 - Can't scrape oxidation or wax off of copper doors