This Wednesday, a hot new Snapshot enters the Realm! That's right, in 26.3 Snapshot 8, Realm owners can now create and manage Invite Codes, making it easier than ever to join the fun.
Alongside these additions, we've made further improvements to the World Options screen and included several gameplay fixes and technical updates.
Happy mining!
New Features
Explorer Maps
- Renamed the following maps:
- Buried Ancient City Map
- Buried Mineshaft Map
- Abandoned Camp Map
Realms
- Realm owners can now create and manage Invite Codes
- Each Realm can have up to five Invite Codes
- Invite Codes can be configured to be active / inactive and deleted
- The expiration of an Invite Code can also be configured
- Players can now easily join a Realm by entering an Invite Code in a new "Join Realm" screen
Changes
- Cushions are now only destroyed when fully covered by blocks that cause suffocation
- New Villager trades, unlocked from a Villager leveling up their profession, will now update even if the player is in the process of trading with them
UI
World Options
- Some further improvements have been made to the World Options screen, which is now accessible from the pause menu
- The "Game Mode" button has been renamed to "Default Game Mode"
- The "General" section has a new addition:
- Personal Game Mode: your active game mode in the current world (equivalent to the
/gamemodecommand, or F3+F4)
- Personal Game Mode: your active game mode in the current world (equivalent to the
- The "Multiplayer" section has a new addition:
- Force Game Mode: controls whether other players game mode is forced to match the default game mode of the world or not
Technical Changes
- The Data Pack version is now 116.0
- The Resource Pack version is now 96.0
Data Pack Version 116.0
World Generation
Features
- Removed feature types:
minecraft:desert_well
Changed minecraft:template
- Added field
processors: Namespaced ID or inline definition of a structure processor list to apply to the template
Placement Modifiers
Added minecraft:randomly_selected
Randoly selects a Placement Modifier from a list and delegates placement to it.
Format:
placements: Non-empty list of Placement Modifiers to pick from
Block Predicates
Added minecraft:volume_match
Checks that every block in a volume matches a given Block Predicate.
Format:
min: List of 3 integers in range-16to16specifying the lower corner of the volume as an offset from the test positionmax: List of 3 integers in range-16to16specifying the upper corner of the volume as an offset from the test positionmatch: Block Predicate to test on each position
Resource Pack Version 96
Shaders & Post-process Effects
Removed Core Shaders
core/text_background.fshandcore/text_background.vshwere removed and text background in Text Display Entities is now rendered using the text shaders
Order-independent Transparency (OIT)-related Shader Changes
OIT_FORCE_ZERO_DEPTHshader define was removed since the see-through text it was used for is now rendered in a separate pass outside OIT
Fixed bugs in 26.3 Snapshot 8
- MC-44654 - Some entities' positions are not updated on the client when teleported
- MC-122731 - Camera movement stutters when turning in a boat
- MC-206540 - Increased input delay when riding an entity
- MC-236497 - The head rotations of passengers in boats are not correctly displayed for other players
- MC-237679 - The head rotations of passengers in boats are constantly forced to turn in certain directions if the rider were to dismount the boat while moving left or right
- MC-249200 - Several entities constantly deviate visually from their actual positions on the client when teleported
- MC-253023 - Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers
- MC-258579 - The player's head does not rotate smoothly (with delay) in third person view while riding a vehicle
- MC-259512 - Horizontal camera rotation lags when riding
- MC-260780 - Shulker bullets always push fireballs south
- MC-280250 - Projectiles sometimes desync when thrown/shot while moving
- MC-300000 - Players desync when teleporting all users riding a happy ghast
- MC-305214 - Arrows deflecting off of entities get offset
- MC-308961 - When changing the game mode using debug hotkeys while in the World Options screen, the "Game Mode" button does not update
- MC-309284 - Poplar leaves don't use the
dark_cutoutmipmap strategy - MC-309668 - Straw beds are not broken faster when using hoes
- MC-309670 - Cushions z-fight with the tops of dragon heads
- MC-309716 - Cushions can be broken in Adventure mode
- MC-310066 - Tridents thrown by drowned still visually bounce off entities
- MC-310097 - Experience orbs desync and appear to phase through blocks
- MC-310103 - The "Text Background Opacity" setting makes the text darker when the "Text Background" setting is set to Everywhere
- MC-310166 - The straw bed is not placed immediately after regular beds in the Creative mode inventory
- MC-310175 - Missing resource warning when loading up the game
- MC-310200 - The player's model flickers while falling into the void when viewed from certain angles
- MC-310393 - Certain projectiles thrown at the world border rubberband repeatedly
- MC-310476 - Projectiles only collide outright with the world border when underwater
- MC-310530 - Changing the game mode in the World Options screen no longer changes the player's game mode
- MC-310540 - A noise definition with
base_amplitudeset to 0.0 crashes the game during world load - MC-310543 - The JVM crashes with
EXCEPTION_ACCESS_VIOLATIONinatio6axx.dllon Boot Camp (AMD Radeon Pro 555X) - MC-310549 -
invulnerable_timenever decreases for some entities - MC-310632 - Farmer villagers no longer throw excess wheat to other villagers
- MC-310642 - Landing on farmland deals no fall damage when the block is prevented from being trampled
- MC-310687 - Languages other than "English (US)" fail to load
- MC-310691 - Stonecutter recipes for concrete stairs and slabs are missing
- MC-310692 - The error message when the game is unable to load translations can extend outside the screen
- MC-310705 - The difficulty lock warning screen shows the wrong difficulty after changing the difficulty
- MC-310718 - Unused color attachments are unusable with the OpenGL rendering backend
- MC-310726 - The mansion icon in the texture of woodland explorer maps doesn't match the respective icon on the map
- MC-310728 - Cushions can still be used to see through blocks in third person mode
- MC-310729 - Explorer maps from previous versions prevent saved hotbars from loading
- MC-310743 - The category headers in the Debug Options screen are still different than the other options screens
- MC-310757 - In OIT shaders,
coefficients[0]is accumulated usingdepthbut subtracted usingoriginalDepth - MC-310771 - The common abandoned camp map is named "Abandoned Campsite Map" instead of "Abandoned Camp Map"
- MC-310783 - Resource packs with custom namespaces cause the "English (US)" language to fail to load
- MC-310787 - Villagers do not level up until the trading window is closed for several seconds
- MC-310789 - Chunks sometimes don't fade in correctly
- MC-310812 - Placing and breaking cushions does not trigger sculk shriekers
- MC-310917 - Chunk generation can corrupt on worlds upgraded from previous versions