The changelogs are currently being added, and some versions are missing.
Nothing beats graphical corruption and freeze issues like a blazing, steamy hotfix. Today we are releasing 1.21.8 fixing various issues experienced on certain graphics devices.
Fixed bugs in 1.21.8
- MC-295947 The game screen occasionally freezes while the game keeps running on Intel graphics of Gen11 architecture
- MC-296107 Entity and block entity textures become corrupted over time on Intel graphics of Gen11 architecture
- MC-296585 Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices
- MC-296908 Texture atlases, most notably those of text, become corrupted over time on Intel graphics of Gen11 architecture
- MC-297784 Entities and block entities are lit incorrectly after a while on Intel graphics of Gen11 architecture
- MC-298903 Items in the inventory and text are rendered in a solid color after a while, and the items sometimes become invisible, on Intel graphics of Gen11 architecture
- MC-298908 Items in the inventory are lit incorrectly after a while on Intel graphics of Gen11 architecture
- MC-299144 The game crashes when loading a resource pack with an invalid shader on some AMD graphics